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/* |
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* Copyright (c) 2008-2010, Matthias Mann |
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* |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are met: |
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* |
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* * Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* * Neither the name of Matthias Mann nor the names of its contributors may |
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* be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package gameui; |
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import de.matthiasmann.twl.DialogLayout; |
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import de.matthiasmann.twl.Event; |
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import de.matthiasmann.twl.FPSCounter; |
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import de.matthiasmann.twl.GUI; |
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import de.matthiasmann.twl.Label; |
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import de.matthiasmann.twl.RadialPopupMenu; |
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import de.matthiasmann.twl.ToggleButton; |
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import de.matthiasmann.twl.renderer.lwjgl.LWJGLRenderer; |
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import de.matthiasmann.twl.theme.ThemeManager; |
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import org.lwjgl.opengl.Display; |
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import org.lwjgl.opengl.DisplayMode; |
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import org.lwjgl.opengl.GL11; |
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import test.TestUtils; |
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/** |
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* A simple game UI demo using DialogLayout |
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* |
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* @author Matthias Mann |
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*/ |
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public class GameUIDemo2 extends DialogLayout { |
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public static void main(String[] args) { |
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try { |
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Display.setDisplayMode(new DisplayMode(800, 600)); |
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Display.create(); |
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Display.setTitle("TWL Game UI Demo"); |
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Display.setVSyncEnabled(true); |
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LWJGLRenderer renderer = new LWJGLRenderer(); |
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GameUIDemo2 gameUI = new GameUIDemo2(); |
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GUI gui = new GUI(gameUI, renderer); |
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ThemeManager theme = ThemeManager.createThemeManager( |
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GameUIDemo2.class.getResource("gameui.xml"), renderer); |
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gui.applyTheme(theme); |
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while(!Display.isCloseRequested() && !gameUI.quit) { |
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); |
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gui.update(); |
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Display.update(); |
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TestUtils.reduceInputLag(); |
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} |
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gui.destroy(); |
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theme.destroy(); |
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} catch (Exception ex) { |
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TestUtils.showErrMsg(ex); |
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} |
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Display.destroy(); |
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} |
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private final ToggleButton[] actionButtons; |
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private final ToggleButton btnPause; |
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private final ToggleButton btnArmageddon; |
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private final FPSCounter fpsCounter; |
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private final Label lastSelectedRadialEntry; |
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public boolean quit; |
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private static final String[] ACTION_NAMES = { |
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"pingu-digger", |
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"pingu-miner", |
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"pingu-basher", |
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"pingu-climber", |
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"pingu-floater", |
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"pingu-bomber", |
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"pingu-blocker", |
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"pingu-bridger", |
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}; |
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public GameUIDemo2() { |
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actionButtons = new ToggleButton[ACTION_NAMES.length]; |
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for(int i=0 ; i<ACTION_NAMES.length ; i++) { |
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actionButtons[i] = new ToggleButton(); |
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actionButtons[i].setTheme(ACTION_NAMES[i]); |
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} |
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btnPause = new ToggleButton(); |
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btnPause.setTheme("pause"); |
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btnArmageddon = new ToggleButton(); |
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btnArmageddon.setTheme("armageddon"); |
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fpsCounter = new FPSCounter(); |
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lastSelectedRadialEntry = new Label(); |
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lastSelectedRadialEntry.setText("Right click on the background"); |
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add(lastSelectedRadialEntry); |
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// create the groups for the action buttons (aligned top left) |
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Group actionButtonsH = createSequentialGroup() |
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.addGap("actionButtonsLeft") |
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.addGroup(createParallelGroup(actionButtons)) |
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.addGap(); |
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Group actionButtonsV = createSequentialGroup() |
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.addGap("actionButtonsTop") |
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.addWidgets(actionButtons) |
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.addGap(); |
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// create the groups for the game control buttons (aligned top right) |
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Group gameCtrlH = createSequentialGroup() |
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.addGap() |
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.addWidget(btnArmageddon) |
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.addWidget(btnPause) |
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.addGap("gameCtrlRight"); |
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Group gameCtrlV = createSequentialGroup() |
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.addGap("gameCtrlTop") |
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.addGroup(createParallelGroup(btnArmageddon, btnPause)) |
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.addGap(); |
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// create the groups for the status display (aligned bottom right) |
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Group statusH = createSequentialGroup() |
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.addGap() |
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.addWidget(fpsCounter) |
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.addGap("statusRight"); |
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Group statusV = createSequentialGroup() |
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.addGap() |
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.addWidget(fpsCounter) |
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.addGap("statusBottom"); |
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// create the groups for the radial menu message display (aligned bottom center) |
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Group radialMenuMessageH = createSequentialGroup() |
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.addGap() |
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.addWidget(lastSelectedRadialEntry) |
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.addGap(); |
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Group radialMenuMessageV = createSequentialGroup() |
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.addGap() |
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.addWidget(lastSelectedRadialEntry) |
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.addGap("statusBottom"); |
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// now overlay all groups |
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setHorizontalGroup(createParallelGroup(actionButtonsH, gameCtrlH, statusH, radialMenuMessageH)); |
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setVerticalGroup(createParallelGroup(actionButtonsV, gameCtrlV, statusV, radialMenuMessageV)); |
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} |
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@Override |
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protected boolean handleEvent(Event evt) { |
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if(super.handleEvent(evt)) { |
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return true; |
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} |
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switch (evt.getType()) { |
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case KEY_PRESSED: |
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switch (evt.getKeyCode()) { |
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case Event.KEY_ESCAPE: |
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quit = true; |
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return true; |
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} |
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break; |
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case MOUSE_BTNDOWN: |
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if(evt.getMouseButton() == Event.MOUSE_RBUTTON) { |
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return createRadialMenu().openPopup(evt); |
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} |
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break; |
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} |
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return evt.isMouseEventNoWheel(); |
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} |
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RadialPopupMenu createRadialMenu() { |
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RadialPopupMenu rpm = new RadialPopupMenu(this); |
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for(int i=0 ; i<10 ; i++) { |
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final int idx = i; |
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rpm.addButton("star", new Runnable() { |
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public void run() { |
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lastSelectedRadialEntry.setText("Selected " + idx); |
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} |
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}); |
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} |
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return rpm; |
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} |
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} |